Social Learning Platform…수 많은 LMS, CMS업체들이 받아들인 개념중에 하나이다.
그러나 실상 속내를 살펴보면, API를 통한 연계 및 <좋아요>, <퍼가기> 뭐 이런 정도의 소셜미디어 연계가 대부분이다.
진정한 소셜러닝 플랫폼이 되기 위해서는 학습맥락과 연계헤서 어떻게 소셜러닝 전략을 반영시킬 것인가가 먼저 정해지고 난 다음에 소셜미디어, 공개용소프트웨어들과의 연계를 고민해야한다…
그렇지만 아직 누구하나 국내에서 Best Practice라고 회자되고 있는 것이 없으니, 해외사례들을 살펴보면서 그 전략들을 더듬어보도록 하자.
아래 일본계 기업 iKnow의 사례를 통해 소셜러닝 플랫폼의 Good Practice전략을 한번쯤 엿볼만 하다.
source : http://techcrunch.com/2008/10/15/iknow-is-a-social-learning-platform-that-can-really-make-you-smarter-opens-api/
Although the world market for e-learning is estimated to top $52 billion in 2010 (in 2007, revenues exceeded the $17-billion mark in the US alone), it’s still quite hard to find good resources for education and training in the Web 2.0 space. It seems that so far, the e-learning industry as a whole focuses on applications for enterprises and educational institutions.
But now there is a new player in town: iKnow!, which calls itself an intelligent social learning platform, initially offers a number of English vocabulary extension, SAT preparation and Japanese language courses, but more content will be added in the near future. Tokyo-based Cerego actually started the beta version (in Japanese only) in October 2007 with English courses for Japanese people, now counting more than 280,000 users in Nippon alone. iKnow saw 350,000 unique visitors in September 2008, up 40% from just two months prior in July 2008.
The platform is built upon a learning engine that is supposed to free users from sorting study materials, devising study plans, measuring learning progress and self-managing knowledge on a long-term basis. Users can set personal learning goals and let the system do the heavy lifting. Cerego holds a number of patents on its learning algorithms, which are based on years of research in cognitive science and neuroscience. The performance of its users is continously analyzed, enabling iKnow to promptly adjust learning processes on an individual basis.
iKnow disaggregates information into bite-size pieces (called items), making it easier for users to store, absorb and manage it as personal knowledge on the site.
iKnow는 Bite size의 정보(흔히 Learning Object라고들 하더라)들을 사용자들이 쉽게 저장하고 관리 할 수 있도록 해준다
For instance, the “Erudite Vocabulary 1″ English course features a total of 89 items (i.e. verbs like “immure”, “bruit” or “adumbrate”) that are embedded in 134 different example sentences. The system recommends (and automatically schedules) 28 days for this course but users get to decide themselves whether they want to absorb the study units through multiple short bursts or long study sessions.
Items are studied mainly through multiple choice questions, dictations, brain training games, quizzes etc. In order to attenuate memory decay effects, difficult items have to be reviewed in individually timed intervals and in a different manner (i.e. by letting users spell certain words instead of asking multiple choice questions).
학습객체들은 기억력을 향상시키기 위해 주로 다문항이나 받아쓰기 두뇌훈련프로그램, 퀴즈의 형태로 제공되어지는데, 어려운 학습은 주기적으로 다양한 학습유형으로 반복학습을 할 수 있게 해준다. 이까지만 읽어보면 언어기반의 소셜러닝 플랫폼은 로제타스톤이나 언어닷컴의 액션보카, 액션디테이션 등과 유사한 전략을 가지고 있는것 같습니다.
The site allows for users to stop and resume studying anytime and also keeps track of how many items they learnt in the process. After finishing a course, all content studied can be stored for later reference and accessed again anytime.
Acceleration of knowledge acquisition through creating and sharing content
The free site’s key element is the social network functionality, combined with extensive video, image, audio and gaming content.
iKnow의 주요 구성요소는 소셜네트워크 기능과 확장된 비디오, 이미지 오디오 게임 콘텐츠이다.
iKnow users are supposed to not only study on the site but also to accelerate the learning process by creating content and sharing this content with others.
특히 이 사이트에서 학습뿐만아니라 콘텐츠 생성이나 공유를 통해 학습과정/절차에 대한 실력향상도 높일 수 있도록 해준다…(<– 콘텐츠 생성과 공유가 학습프로세스를 조직화하는데 도움이 된다…라는 이야기인듯한데….음….이건 해봐야 알겠네요..)
여기에서 부터 소셜러닝 플랫폼이 교육에 어떻게 활용되는가가 언급된것 같으나, 직접 사이트를 접속해서 내용을 봐야 할 것 같다.
In this example, a user uploaded a YouTube clip of the first presidential debate between Barack Obama and John McCain and extracted key items and sentences himself. Here Steve Jobs teaches Japanese people English via a similarly processed video. Other users can now systematically learn these items in a structured lesson the system semi-automatically creates based on the user-generated content.(궁금한데요..어떤 방식으로 사람들이 참여하는지!!)
The idea of connecting people is especially powerful in the realm of learning languages and in fact, it’s relatively easy to make international friends on the platform. But in contrast to sites likeBabbel, for example, iKnow’s learning algorithms are not limited to languages: Soon users are supposed to learn any type of fact-based information on the site. Think pulling the main bits of information from a Wikipedia article as study units, mixing them with text-based and multimedia content from other websites and sharing the lessons generated by iKnow with other users.
iKnow’s approach of combining a hypermodular, personalized learning methodology with collaborative human power spurred by a social network built on top of it, has the potential to become a blueprint for future online education concepts. The amount of things you can learn and do on iKnow is simply overwhelming.
Online learning is becoming an increasingly crowded field, with sites like LiveMocha, PrepMe orTechCrunch50 runner-up Grockit cropping up by the week. Compared with iKnow, however, most existing e-learning sites set fundamentally different priorities by focusing on non-scientific approaches to learning, paid services, enterprise solutions or neglecting social networking aspects.
And iKnow is likely to expand even more: Cerego opened up their learning API for third party developers from all over the world just today.
It seems that the company is not only gaining momentum with users and now potentially developers, but according to industry insiders, Cerego is close to closing a significant round of financing led by Japanese top-tier investors. We will stay tuned.
여기서부터는 기사클리핑말고, 사이트에서 사례를 살펴보도록 하지요….나중에^^**